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  #11 (permalink)  
Old 18-10-09, 22:28
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These aren't rumors, they are points specifically spoken by fourzerotwo, the PR guy for IW.

According to some forums I've read, I would say at least 5,000 pre-orders have been canceled already. That's $300,000 gone from sales for MW2. Not sure how much that affects IW, but hopefully it's enough to make them rethink what they're doing...
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  #12 (permalink)  
Old 19-10-09, 03:45
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Meh, they'll get all the money they want from the console version anyways... But I bet they regret even making a pc version if everyone drop their preorders for it now

Edit:
French, I believe you have a topic to post in on behalf of the entire clan
http://www.infinityward.com/forum/vi...?f=24&t=125310
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  #13 (permalink)  
Old 19-10-09, 22:03
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yah this is very disturbing news... not only for clans but modding as well... I hope IW will realize they are going to kill their community quicker than napalm in dry brush
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  #14 (permalink)  
Old 19-10-09, 22:14
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Original Video - More videos at TinyPic


Anyone feel IW's starting to get a bit fucked in the ass a little?

Petition at 70000 and gaining about 1 signature per second tonight. FourZeroTwo's phone's been blocked. He's promised to pass the petition around IW in a twitter response to the dude who created the petition.

Honestly i kinda have a feeling this will go beyond PC gaming if magasines get a hold of it.
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  #15 (permalink)  
Old 19-10-09, 22:42
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IW is fucked if they don't do something about this.
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  #16 (permalink)  
Old 20-10-09, 07:45
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No, I don't think it's that simple.

The game will be a success whatever the weather. In the long run this will gloss over, and they'll be sitting on a stash of money bigger than god. That said, what they ARE doing is cutting off the most hardcore segment of their market, and when you start to do that, a whole host of smaller problems show up.

1. There will be no competitive community; which reduces their product from a serious pass-time AND a fun product, to a purely "for fun" pass-time.
2. No modding community means smaller life-spans for their games, which means people get less for their money and are less satisfied. You'll no longer have people spending 1000 hours on their games anymore.
3. The anticipation on future IW products risks being far smaller, as it's largely the pc community that's been spinning the PR wheel until now, and is now spinning it uncontrolably fast in the oppositie direction.
4. LANs, gaming sponsors, and companies profiteering off high-end gamers and their needs will see cut profits. This means less R&D in the future, which in the long run means we don't get such great leaps forward in technology in gfx etc. This means in the future, gaming companies could end up having to slow down their develoment speeds as the hardware users have available to them will be unable to follow such demanding gfx.

Basically, unless something is done quickly or the community finds a new knight in shining armour game developer... competitive FPS' future on PC looks dire, as does competitive gaming's future in general. It's no secret that the accuracy of a mouse and keyboard is far beyond that capable in a controller of a console, which means either competitive gaming becomes far LESS competitive, or it dies entirely.



^^^welcome to my worst case scenarios.
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  #17 (permalink)  
Old 20-10-09, 12:14
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so stupid
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  #18 (permalink)  
Old 20-10-09, 12:19
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YouTube - IGN Daily Fix, 10-19: Microsoft vs. Pirates & MW2 Servers
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  #19 (permalink)  
Old 20-10-09, 14:46
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Quote:
Basically, unless something is done quickly or the community finds a new knight in shining armour game developer...
DICE. BF BC2, BF1943. 'Nuff said.

And that jazz about pushing techonology forward, I do believe Crytek has done far more in that than Infinity Ward ever did for PC gaming. Valve is still going strong too. This isn't the death of PC gaming, it's just the death of CoD on PC.
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  #20 (permalink)  
Old 20-10-09, 17:45
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Matchmaking systems on consoles is perfectly fine, seeing as console owners have no other option for online multiplayer gameplay - the only hardware available to the general console-playing public is the actual console.

For the PC, however, this is far from the optimal way to go about delivering a multiplayer experience. While the matchmaking system does have the benefit of granting the playerbase theoretically unlimited "server" space, seeing as using it will create player slots for everyone playing, it carries with it the inherent disadvantage that client machines (which will be running various programs besides the game, like chat clients, browsers, antivirus utilities and such) will become the "server hosts".

Let's take CoD4 as an example. Not everyone has the disposable income to buy/build a PC with the performance power to run the game optimally on its own. Think how much their hardware would be taxed if it (and their net bandwidth) had to contend with hosting the connections of everyone else on the "server" they create through the matchmaking system.

While a matchmaking system means that nobody will get a "server full" message, it will inevitably bring a lot of lag to the table. Whereas, using dedicated server boxes held by various GSPs, everyone owning MW2 would only have to contend with connecting to the server and whether or not their PC runs the game.

A matchmaking system caters to a substantial amount of people. Dedicated servers and GSPs cater to everyone.

And I've not even delved into the competitive side of things yet. French did enough of that in his post. XD
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