Modern Warfare 2 Predictions
Let's have a bit of fun. Seeing as there's a good three months until MW2 is releasd and, as yet, there's no news on any sort of multiplayer beta, there's no harm in having a go at making some predictions about the multiplayer that we'll no doubt be trying out come November 10th.
To get the ball rolling, here's a couple from me:
1. The heartbeat sensor attachment will be disabled in competitive play (i.e: PAM/Promod).
Not really focusing on the "stock" MW2 multiplayer, but think about it; a short-range, perpetual UAV that doesn't require a killstreak to switch on. I'd be very surprised if it wasn't disabled/locked when the first versions of these mods are rolled out for league/ladder/LAN play.
2. The unlockable killstreak additions will be like the vehicle-only 4th perk slot in CoD:WW. They will all require 11 kills to be able to use, but you can only choose one at a time to play with.
This one's going out on a limb a bit, but having 15 additional killstreak rewards ALL open to a player at the same time sounds very imbalanced. Selecting only one would help to balance things.
My prediction about all 15 killstreaks requiring 11 kills stems around the likely-false rumours of a perk (Dominator?) that allows you to repeat the regular three killstreak rewards if you live long enough: basically a second UAV at 10 kills, another Airstrike at 12 and a new chopper at 14. That way, the "11-kill" reward is reserved for these 15 customisable rewards.
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